Structure and content of competence in the field of game-based educational technologies for future higher education Teachers in social and humanitarian disciplines .
... “Modern Game-based Educational Technologies” course in the elective part of the curriculum for the preparation of bachelor’s degrees in various fields and profiles and updating the content of pedagogical internships.
Busel S.V., Rudinsky I.D., Kondratenko A.B.
game, game-related competence, game-based educational technologies, game activity, vocational education
62-76
10.5922/pikbfu-2023-4-7